Open the Controller Editor (Ctrl E) in the Tools menu. open data\Objects\Guns\Deck_Gun_GE88mm.GR2 and merge the Deck_Gun_GE88mm.sim and Deck_Gun_GE88mm.cam files. The sim file contains the controllers for the simulation (see, SH5 is a simulation after all ) and the cam file contains the controllers for the camera parameters. ** Merge the files containing the controllers (.sim. You'll see the object being rendered and its structure in the GDS Scene Tree panel. ** Open a GR2 file (the one with the 3D geometry, G stands for the Granny engine ()). * This is a use case for the GoblinEditor: act files in the SilentHunter5 folder and are the ones holding the code for all the controllers. * setting up the GoblinEditor means typing the folder where the sh5.exe is located in the ActorsDirectory property in the Tools\Options window (e.g. There are literally hundreds of controller types in the game and can be edited visually using a property grid. This is the way the GDS engine works (the one in the kernel.dll). * the GoblinEditor is used to attach and edit behaviors (controllers) to the structure of every 3D object in the game. You have to be in patrol and the HUD to be running to be able to apply changes you do it (yes, it's something like Edit
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